Video: Google Stadia hands-on result on LTE

Hay there we are back with such interesting news which may help you to find out the solution of your problems.because we are going to presenting the solution of your problems in this article, so let’s start, so guys Google Stadia has been maturing its feature set since release in November, and today it launched a new “experiment” — gameplay over LTE. There are so many questions that have been arising in your mind for playing a streaming gaming service over mobile data, and after a bit of testing, I think I can probably answer some of them.

1. Is it playable?

  • Well it could be yes or no situation ( maybe yes, maybe no)
  • Well comes to the next and biggest question which is as follow :

2. Can you actually enjoy games on Google Stadia when they’re streaming over LTE?

Well guys it’s really hard to say that you will enjoy the game Or not probably it’s very complicated to tell that how would you be feeling after playing your game, and will vary depending on your connection as well. In my testing, I used Stadia on Verizon Wireless on a Galaxy S20+ which pulled about 33Mbps down and 10Mbps up according to a quick speed test with a 27ms ping.

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So in short to being Technical, I would like to say, that should be more than enough raw speed for Stadia to run at 720p, but guys it’s very obvious that mobile data isn’t as stable as a home wi-fi connection.

As you guys can see this into the demo that most people are used to play this game but they had not even get they gladness which they expecting for. Playing a few waves on Orcs Must Die 3, I ran into skipped frames (more like skipped chunks) several times per minute, and the controls weren’t especially responsive either. You can see this all in action below as well.

But have to that For casual titles, this must get 3 out of 5 on the bases of the technical system. Anyways let’s come back on the experience which was definitely would have been annoying in a difficult campaign level, but it was tolerable in the “Endless” mode. Playing a level on Embr was also a decent experience in this experiment.

Here if we talk about the quality so we must say that was fine, too. Google is definitely down-scaling quality here, and from what I could tell, it was probably at 480p. Still, on a smartphone screen, the two titles I played looked pretty good. The frame rate — when I wasn’t skipping — felt good, too. I really couldn’t tell if it was 30fps or 60fps, but it was good enough for me which perhaps makes us feels to spending our time on the right platform.

But guys here are some more errors which may be quite confusing and un-understandable error people are facing .and in this case I simply start to testing this and then the only “deal-breaker” I really ran into was while on the go. A quick trip in the car and I simply couldn’t play at all, instead of being greeted by an error message telling me to restart the app. That’s an understandable error since Stadia can’t load data ahead of time like a regular video service would, but it’s also pretty disappointing for anyone who hoped to play games in the car on a road trip. I just don’t think that will be possible ever. So I personally recommend you guys do not waste your time on this too.

Anyways whatever was held with this stuff but Still, I’m sure google will really goings to optimize all of this over time, perhaps even with partnerships with carriers. Only time will tell, and, frankly, there’s a reason this feature is experimental. Likely, too, and you will find your results will be better if you live in an area with stronger LTE speeds. Or, even if you are just in a different area!

How much data does it eat up?

Well, guys nowadays everyone wants to save Their data for the needed circumstances but as you know that it’s a game and if you want something you have to lose something as well and here the other big question is arise that: How much will this cost you? Mobile data isn’t free and even unlimited
data plans are going to limit you. So, how much does Google Stadia’s experimental LTE connection eat up?

In my testing, Google’s claim of 2.7GB/hr seems accurate. In roughly 25 minutes of gameplay, my Galaxy S20+ on Verizon, Stadia ate up a little over 800mb of data. Given most plans start throttling you after 15GB, though, playing Stadia on a mobile connection seems like a very bad idea to me probably.

Will 5G be better?

Well in this question I would like to say very confidently that There’s one question I can’t answer, though, and that’s if 5G will improve anything. I don’t think low-band 5G will improve matters much, perhaps just minimizing the skipping issue a bit. The faster mmWave technology will almost certainly make a pretty much big difference with Stadia, though, as that connection is generally faster than what’s in your home.

Well, this was all about this game update and If circumstances allow, this is something I hope to test in the not-too-distant future, though the wrath of COVID might make that a little difficult. Stay tuned and, if you happen to live near a 5G node and want to share your results with us and please also comment on your own views or opinions with us in the comment section because at the end of the day we always prefer your choice.

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